> ## Documentation Index
> Fetch the complete documentation index at: https://vietbui.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Creational Design Patterns

> The five GoF creational patterns: when to reach for each, how they're structured, and what to avoid.

# Creational Design Patterns

The five GoF creational patterns: when to reach for each, how they're structured, and what to avoid.

All five answer the same question — "how do I create an object?" — but at different levels of complexity and constraint. See the [Software Design Principles](/patterns/principles) page for OCP and DIP, which these patterns repeatedly apply.

## Agent Trigger

**Apply when:** Deciding how objects get constructed — Factory Method, Abstract Factory, Builder, Prototype, or Singleton.
**Rule of thumb:** Introduce a creational pattern only when construction varies or must be controlled — avoid Singleton unless truly required.

***

## Factory Method

**Intent**: Define a factory method in a superclass; subclasses override it to change what product gets created.

**When to use**:

* You need to extend a library/framework by substituting a component (e.g., swap button type without rewriting UI logic).
* The exact type of object to create isn't known until runtime.
* You want to return cached/pooled objects rather than always constructing fresh ones.

**When NOT to use**:

* You have a simple flat set of product types with no inheritance hierarchy — a plain function or map is cleaner.
* Product families need to stay consistent across multiple dimensions (reach for Abstract Factory instead).

**Structure**:

```typescript theme={null}
interface Transport {
  deliver(): void;
}

class Truck implements Transport {
  deliver() { /* by road */ }
}

class Ship implements Transport {
  deliver() { /* by sea */ }
}

abstract class Logistics {
  // factory method — subclasses override this
  abstract createTransport(): Transport;

  planDelivery() {
    const t = this.createTransport();
    t.deliver();
  }
}

class RoadLogistics extends Logistics {
  createTransport(): Transport { return new Truck(); }
}

class SeaLogistics extends Logistics {
  createTransport(): Transport { return new Ship(); }
}
```

**Anti-patterns**:

* Putting a `switch` on type inside the factory method — that's a parametric factory, not Factory Method. Extract to subclasses or use a registry.
* Conflating the creator's primary responsibility with product creation. The creator has business logic; the factory method is a hook.

***

## Abstract Factory

**Intent**: Produce families of related objects through a single interface, guaranteeing cross-family compatibility.

**When to use**:

* You have a matrix of (product types) × (variants) and need to ensure variant consistency — e.g., all UI elements must be Windows-style or all Mac-style, never mixed.
* You want to swap an entire product family at the injection point without touching client code.
* You're writing a platform-neutral library that delegates platform specifics to the host.

**When NOT to use**:

* You only have one product type to create — use Factory Method.
* Adding a new product type requires touching every concrete factory — the cost grows with every new product dimension.

**Structure**:

```typescript theme={null}
interface Button { paint(): void; }
interface Checkbox { paint(): void; }

interface GUIFactory {
  createButton(): Button;
  createCheckbox(): Checkbox;
}

class WinFactory implements GUIFactory {
  createButton(): Button { return new WinButton(); }
  createCheckbox(): Checkbox { return new WinCheckbox(); }
}

class MacFactory implements GUIFactory {
  createButton(): Button { return new MacButton(); }
  createCheckbox(): Checkbox { return new MacCheckbox(); }
}

// Client only sees GUIFactory — never WinFactory or MacFactory directly
class Application {
  constructor(private factory: GUIFactory) {}
  buildUI() {
    const btn = this.factory.createButton();
    btn.paint();
  }
}
```

**Anti-patterns**:

* Making the factory a Singleton when you need multiple configurations in the same process (e.g., testing).
* Growing the factory interface for every minor product variation — prefer composition or a parameterized product instead.

***

## Builder

**Intent**: Construct a complex object step by step; the same construction process can produce different representations.

**When to use**:

* Object construction requires many optional parameters, producing the "telescoping constructor" smell.
* You need to produce multiple representations from the same step sequence (e.g., a car and its manual).
* Construction steps must run in a controlled order or can be deferred/recursed (e.g., Composite trees).

**When NOT to use**:

* The object is simple with 2–3 required fields — just use a constructor or a plain object literal.
* All fields are required; the step-by-step API provides no value over a single constructor call.

**Structure**:

```typescript theme={null}
interface QueryBuilder {
  setTable(name: string): this;
  addWhere(clause: string): this;
  addLimit(n: number): this;
  build(): string;
}

class SelectQueryBuilder implements QueryBuilder {
  private parts: { table?: string; wheres: string[]; limit?: number } =
    { wheres: [] };

  setTable(name: string): this { this.parts.table = name; return this; }
  addWhere(clause: string): this { this.parts.wheres.push(clause); return this; }
  addLimit(n: number): this { this.parts.limit = n; return this; }

  build(): string {
    let q = `SELECT * FROM ${this.parts.table}`;
    if (this.parts.wheres.length) q += ` WHERE ${this.parts.wheres.join(' AND ')}`;
    if (this.parts.limit) q += ` LIMIT ${this.parts.limit}`;
    return q;
  }
}

// Usage — method chaining form (Director is optional)
const query = new SelectQueryBuilder()
  .setTable('users')
  .addWhere('active = true')
  .addLimit(10)
  .build();
```

**Anti-patterns**:

* Not calling `reset()` between builds — previous state leaks into the next product.
* Putting the `build()` result type on the builder interface when builders produce incompatible types (it breaks typing).
* Skipping the Director when the same step sequence is duplicated across callers — extract it.

***

## Prototype

**Intent**: Clone an existing configured object rather than constructing and configuring from scratch.

**When to use**:

* You receive an object through an interface and need a copy, but don't know (or can't depend on) its concrete class.
* Construction is expensive and the object differs only slightly from a known baseline — clone the baseline and mutate.
* You want to eliminate subclasses that exist only to encode configuration variants.

**When NOT to use**:

* The object has circular references or holds external resources (DB connections, file handles) — deep clone semantics become tricky.
* The class is simple enough to reconstruct cheaply from a factory.

**Structure**:

```typescript theme={null}
interface Cloneable<T> {
  clone(): T;
}

class Shape implements Cloneable<Shape> {
  constructor(
    public x: number,
    public y: number,
    public color: string,
  ) {}

  clone(): Shape {
    return new Shape(this.x, this.y, this.color);
  }
}

class Circle extends Shape {
  constructor(x: number, y: number, color: string, public radius: number) {
    super(x, y, color);
  }

  clone(): Circle {
    return new Circle(this.x, this.y, this.color, this.radius);
  }
}

// Prototype registry pattern
const registry = new Map<string, Shape>([
  ['red-circle', new Circle(0, 0, 'red', 10)],
]);

const copy = registry.get('red-circle')!.clone();
```

**Anti-patterns**:

* Shallow clone when the object contains nested mutable references — child objects are aliased, not independent.
* Forgetting to override `clone()` in subclasses — the parent version returns the parent type, silently losing subclass fields.

***

## Singleton

**Intent**: Ensure exactly one instance of a class exists in the process, with a global access point.

**When to use**:

* A single shared resource must be coordinated globally — e.g., a connection pool, a logger, a config store.
* You need stricter control than a global variable provides (the instance can't be overwritten externally).

**When NOT to use**:

* The "global access" need can be satisfied by dependency injection — prefer DI; it keeps the code testable.
* You'd need multiple instances in tests or in different scopes (multi-tenant, per-request). Singleton collapses those.
* The class has meaningful mutable state that different callers should not share.

**Structure**:

```typescript theme={null}
class Database {
  private static instance: Database | null = null;

  // Private constructor: prevents `new Database()` from outside
  private constructor(private readonly url: string) {}

  static getInstance(url: string): Database {
    if (!Database.instance) {
      Database.instance = new Database(url);
    }
    return Database.instance;
  }

  query(sql: string): void { /* ... */ }
}

const db = Database.getInstance('postgres://localhost/app');
```

For Node.js: module-level `export const db = new Database(url)` is often sufficient and more testable — reserve the class-based Singleton for cases where lazy initialization or explicit control matters.

**Anti-patterns**:

* Using Singleton as a substitute for proper dependency injection — hides coupling, kills testability.
* Not handling thread-safety in languages where it matters (Java, Go, Rust) — double-checked locking or `sync.Once` required.
* Treating factory classes (AbstractFactory, Builder) as Singletons without considering test isolation — valid but declare it explicitly.

***

## Comparison: when to reach for each

| Need                                                 | Pattern                            |
| ---------------------------------------------------- | ---------------------------------- |
| Subclass decides which product type to create        | **Factory Method**                 |
| Swap entire product family (variant consistency)     | **Abstract Factory**               |
| Construct complex object with many optional steps    | **Builder**                        |
| Copy a configured object, class unknown at call site | **Prototype**                      |
| Exactly one instance, globally accessible            | **Singleton**                      |
| Simple one-type construction, no variation           | Plain constructor / object literal |

**Evolution path**: designs often start with Factory Method, then grow to Abstract Factory when a second product type is needed, then to Builder when construction becomes multi-step.

***

See also:

* [Software Design Principles](/patterns/principles) — OCP and DIP, which these patterns enforce
* [Structural Design Patterns](/patterns/design-patterns-structural) — Adapter, Bridge, Decorator, Facade, etc.
* [Behavioral Design Patterns](/patterns/design-patterns-behavioral) — Strategy, Observer, Command, etc.

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}
var el=document.getElementById('g');
var G=ForceGraph()(el).backgroundColor('#0f1117').nodeId('id')
.warmupTicks(24).cooldownTicks(70).autoPauseRedraw(true)
.nodeColor(function(n){return C[n.group]||'#9CA3AF';}).nodeLabel('label').nodeVal(function(n){return n.val;})
.linkColor(function(){return 'rgba(255,255,255,0.12)';})
.nodeRelSize(opt.ns).linkWidth(opt.lw)
.linkDirectionalArrowLength(0).linkDirectionalArrowRelPos(1).linkDirectionalArrowColor(function(){return 'rgba(255,255,255,0.4)';})
.nodeCanvasObjectMode(function(){return 'after';})
.nodeCanvasObject(function(n,ctx,scale){var r=opt.ns*Math.sqrt(n.val||1);
if(n.id===CUR){ctx.beginPath();ctx.arc(n.x,n.y,r+1.6,0,6.283);ctx.strokeStyle='#fff';ctx.lineWidth=1.2/scale;ctx.stroke();}
if(opt.to>0&&opt.ts>0){var t=n.label.length>28?n.label.slice(0,26)+'…':n.label;ctx.globalAlpha=opt.to;ctx.font=((n.id===CUR?opt.ts+1:opt.ts))+'px ui-sans-serif,sans-serif';ctx.fillStyle=(n.id===CUR)?'#ffffff':'#aab0c0';ctx.textAlign='center';ctx.textBaseline='top';ctx.fillText(t,n.x,n.y+r+1.5);ctx.globalAlpha=1;}})
.onNodeClick(function(n){if(window.top){window.top.location.href='/'+n.id;}});
G.graphData(visible());G.d3VelocityDecay(0.4);
function fit(){G.zoomToFit(400,20);}
setTimeout(fit,350);setTimeout(fit,1100);
// Stop the render/sim loop while idle so the fixed widget never repaints during
// parent-page scroll; resume only while the pointer is over the widget.
var pt;function pause(){G.pauseAnimation();}function resume(){G.resumeAnimation();}
function idle(ms){clearTimeout(pt);pt=setTimeout(pause,ms);}
document.body.addEventListener('pointerenter',function(){clearTimeout(pt);resume();});
document.body.addEventListener('pointerleave',function(){idle(250);});
addEventListener('resize',function(){resume();G.zoomToFit(0,20);idle(700);});
idle(2000);
function apply(re){resume();G.nodeRelSize(opt.ns).linkWidth(opt.lw).linkDirectionalArrowLength(opt.ar?2.6:0);if(re){G.graphData(visible());setTimeout(fit,450);}idle(re?2200:1400);}
function bind(id,key,fmt,re){var e=document.getElementById(id),o=document.getElementById('v'+id);e.value=opt[key];if(o)o.textContent=fmt(opt[key]);e.addEventListener('input',function(){opt[key]=parseFloat(e.value);if(o)o.textContent=fmt(opt[key]);apply(re);});}
bind('ns','ns',function(v){return v.toFixed(1);},false);
bind('lw','lw',function(v){return v.toFixed(1);},false);
bind('ts','ts',function(v){return v.toFixed(1);},false);
bind('to','to',function(v){return v.toFixed(2);},false);
var dE=document.getElementById('dp'),dO=document.getElementById('vd');dE.max=MAXD;dE.value=opt.dp;dO.textContent=opt.dp;dE.addEventListener('input',function(){opt.dp=parseInt(dE.value,10);dO.textContent=opt.dp;apply(true);});
if(!CUR)document.getElementById('depthRow').style.display='none';
var aE=document.getElementById('ar');aE.checked=opt.ar;aE.addEventListener('change',function(){opt.ar=aE.checked;apply(false);});
document.getElementById('gear').addEventListener('click',function(){document.getElementById('panel').classList.toggle('open');});
var hd=document.getElementById('hd');hd.textContent='⠿  '+(CUR?'Local graph':'Knowledge graph');
// free-form placement: drag by the header. Default is bottom-right (inline style);
// a moved position is saved per parent-origin and restored on every page.
function clampPos(fe,l,t){var TW=(window.top||window),r=fe.getBoundingClientRect();return [Math.min(Math.max(0,l),Math.max(0,TW.innerWidth-r.width)),Math.min(Math.max(0,t),Math.max(0,TW.innerHeight-r.height))];}
function place(fe,l,t){var p=clampPos(fe,l,t);fe.style.left=p[0]+'px';fe.style.top=p[1]+'px';fe.style.right='auto';fe.style.bottom='auto';}
try{var sp=JSON.parse(localStorage.getItem('llmwiki_graph_pos'));if(sp&&window.frameElement)place(window.frameElement,sp.l,sp.t);}catch(e){if(window.console)console.debug('graph: saved position unavailable',e);}
hd.addEventListener('pointerdown',function(e){var fe=window.frameElement;if(!fe)return;var rect=fe.getBoundingClientRect();var sx=e.screenX,sy=e.screenY,L=rect.left,T=rect.top;place(fe,L,T);hd.setPointerCapture(e.pointerId);
function mv(ev){place(fe,L+ev.screenX-sx,T+ev.screenY-sy);}
function up(){if(hd.hasPointerCapture(e.pointerId))hd.releasePointerCapture(e.pointerId);hd.removeEventListener('pointermove',mv);hd.removeEventListener('pointerup',up);try{localStorage.setItem('llmwiki_graph_pos',JSON.stringify({l:parseFloat(fe.style.left),t:parseFloat(fe.style.top)}));}catch(e2){if(window.console)console.debug('graph: could not persist position',e2);}}
hd.addEventListener('pointermove',mv);hd.addEventListener('pointerup',up);e.preventDefault();});
</script></body></html>"
  title="Knowledge graph"
  loading="lazy"
  style={{position:"fixed",right:"18px",bottom:"18px",width:"320px",height:"340px",border:0,borderRadius:"14px",boxShadow:"0 6px 28px rgba(0,0,0,0.38)",zIndex:50,background:"#0f1117"}}
/>
