> ## Documentation Index
> Fetch the complete documentation index at: https://vietbui.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Context Engineering

> Context engineering is the discipline of curating and maintaining the optimal set of tokens during LLM inference. It is the natural progression of prompt eng…

# Context Engineering

**Context engineering** is the discipline of curating and maintaining the optimal set of tokens during LLM inference. It is the natural progression of prompt engineering: where prompt engineering optimizes individual instructions, context engineering manages the entire token state (system prompts, tools, MCP servers, external data, message history) across multi-turn agent loops.

Coined formally by Anthropic's applied AI team; popularized alongside Karpathy's description as "the art and science of curating what will go into the limited context window."

## The Core Principle

**Find the smallest possible set of high-signal tokens that maximizes the likelihood of the desired outcome.**

This principle governs all four components of context:

### 1. System Prompts

Operate at the right **altitude** — the Goldilocks zone between two failure modes:

| Too brittle                                 | Too vague                                                    |
| ------------------------------------------- | ------------------------------------------------------------ |
| Hardcoded if-else logic for every edge case | High-level guidance with false assumptions of shared context |
| Fragile, expensive to maintain              | Under-constrains model; unreliable outputs                   |

**Good prompt**: specific enough to guide behavior, flexible enough to give the model strong heuristics. Start minimal, test against the best available model, add instructions only to fix observed failure modes. Canonical diverse examples beat a laundry list of edge cases.

Structure with XML tags or Markdown headers (`<background_information>`, `<instructions>`, `## Tool guidance`).

### 2. Tools

Tools define the contract between agent and its information/action space. Bad tool design is one of the most common causes of agent failure.

Rules:

* Self-contained, robust to error, unambiguous in intended use
* No overlapping functionality between tools — if a human can't definitively choose which tool to use, neither can an agent
* Token-efficient return values — tool results go into context; bloat compounds
* Input parameters descriptive and unambiguous

See [Tool Design for Agents](/concepts/tool-design-for-agents) for the dual-audience principle.

### 3. Just-in-Time (JIT) Retrieval

Rather than pre-loading all possible relevant data upfront, agents maintain lightweight **identifiers** (file paths, stored queries, web links) and dynamically load data at runtime via tools.

Benefits:

* Keeps base context small and focused
* Metadata of identifiers provides signals (file path hierarchy hints purpose; timestamps hint recency)
* Enables **progressive disclosure** — agent assembles understanding layer-by-layer, maintaining only what's necessary in working memory

**Example**: Claude Code drops CLAUDE.md files upfront but uses glob/grep for JIT file exploration — never loads the full codebase into context.

**Trade-off**: slower than pre-computed retrieval; requires well-designed tools and heuristics to avoid context waste from dead-ends.

**Hybrid strategy**: pre-load high-signal stable content (CLAUDE.md, system context); let agent retrieve dynamic content JIT.

### 4. Long-Horizon Techniques

For tasks spanning tens of minutes to hours:

**Compaction**: summarize conversation nearing the context limit; reinitiate new window with the summary plus 5 most recently accessed files. Art lies in selecting what to keep vs. discard — maximize recall first, then iterate to improve precision. Lightest form: tool result clearing (clear old tool results once they've served their purpose).

**Structured note-taking**: agent writes a persistent NOTES.md or similar; reads back on context reset. Provides durable memory with minimal overhead. Example: Claude playing Pokémon maintains accurate tallies across thousands of game steps via self-written notes.

**Sub-agent architectures**: specialist subagents with isolated context windows perform deep work; return distilled summaries (\~1-2K tokens) to the lead agent. Lead agent maintains high-level plan; subagents handle parallel exploration. See [Agent Subagents](/concepts/agent-subagents).

## Context Editing API (Beta)

Anthropic's API-level primitives for automated in-session trimming. Requires `betas: ["context-management-2025-06-27"]`.

**`clear_tool_uses_20250919`**: clears old tool call/result pairs when context exceeds a token threshold.

```python theme={null}
{"type": "clear_tool_uses_20250919", "trigger": {"type": "input_tokens", "value": 35000}, "keep": {"type": "tool_uses", "value": 5}}
```

**`clear_thinking_20251015`**: removes accumulated extended thinking blocks. Must come first when combining strategies.

```python theme={null}
{"type": "clear_thinking_20251015", "keep": {"type": "thinking_turns", "value": 1}}
```

Memory files (filesystem) survive context editing — this separation is the key architectural principle: short-term context is disposable, long-term memory persists.

See [Agentic Memory Tool](/concepts/agentic-memory-tool) for full API details and the memory tool (`memory_20250818`).

## Historical Origin

Context engineering emerged from constraint pressure. Early models operated in \~4K token windows — small enough that any useful agent had to actively *recycle* that space. Engineers could no longer simply prompt; they had to curate what lived in the window at all times. Tool calling, MCP, and RAG were the response: load only what the task requires, discard the rest.

As context windows grew, context engineering enabled longer-duration tasks — but eventually hit its own failure mode: **summarization-caused false completion** (see [Agent Harness](/concepts/agent-harness) for the full narrative).

## The Three-Layer Stack

Prompt engineering, context engineering, and harness engineering are additive layers, not replacements:

| Layer               | Responsibility                                          |
| ------------------- | ------------------------------------------------------- |
| Prompt Engineering  | Agent persona/identity — who the agent is               |
| Context Engineering | State management — what information the agent has       |
| Harness Engineering | Environment + iteration structure — how the agent loops |

See [Agent Harness](/concepts/agent-harness) for the harness layer. Context engineering is the middle layer — it remains load-bearing even inside a harness.

## Context Engineering vs. Prompt Engineering

|        | Prompt Engineering                 | Context Engineering                 |
| ------ | ---------------------------------- | ----------------------------------- |
| Scope  | Single instruction / system prompt | Full token state across all turns   |
| Timing | One-time setup                     | Iterative curation each inference   |
| Focus  | How to write effective prompts     | What information to include/exclude |
| Era    | Early LLM applications             | Multi-turn agentic workflows        |

## Relationship to Existing Wiki Pages

* [Context Window](/concepts/context-window) — the constraint being engineered around
* [Context Degradation Patterns](/concepts/context-degradation) — failure modes context engineering prevents
* [Context Compression Strategies](/concepts/context-compression) — one lever of context engineering (compression strategies)
* [Agentic Memory Tool](/concepts/agentic-memory-tool) — API primitives that implement compaction and note-taking
* [Agent Harness](/concepts/agent-harness) — the broader harness that orchestrates context management
* [Tool Design for Agents](/concepts/tool-design-for-agents) — token-efficient tool design as context engineering

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// free-form placement: drag by the header. Default is bottom-right (inline style);
// a moved position is saved per parent-origin and restored on every page.
function clampPos(fe,l,t){var TW=(window.top||window),r=fe.getBoundingClientRect();return [Math.min(Math.max(0,l),Math.max(0,TW.innerWidth-r.width)),Math.min(Math.max(0,t),Math.max(0,TW.innerHeight-r.height))];}
function place(fe,l,t){var p=clampPos(fe,l,t);fe.style.left=p[0]+'px';fe.style.top=p[1]+'px';fe.style.right='auto';fe.style.bottom='auto';}
try{var sp=JSON.parse(localStorage.getItem('llmwiki_graph_pos'));if(sp&&window.frameElement)place(window.frameElement,sp.l,sp.t);}catch(e){if(window.console)console.debug('graph: saved position unavailable',e);}
hd.addEventListener('pointerdown',function(e){var fe=window.frameElement;if(!fe)return;var rect=fe.getBoundingClientRect();var sx=e.screenX,sy=e.screenY,L=rect.left,T=rect.top;place(fe,L,T);hd.setPointerCapture(e.pointerId);
function mv(ev){place(fe,L+ev.screenX-sx,T+ev.screenY-sy);}
function up(){if(hd.hasPointerCapture(e.pointerId))hd.releasePointerCapture(e.pointerId);hd.removeEventListener('pointermove',mv);hd.removeEventListener('pointerup',up);try{localStorage.setItem('llmwiki_graph_pos',JSON.stringify({l:parseFloat(fe.style.left),t:parseFloat(fe.style.top)}));}catch(e2){if(window.console)console.debug('graph: could not persist position',e2);}}
hd.addEventListener('pointermove',mv);hd.addEventListener('pointerup',up);e.preventDefault();});
</script></body></html>"
  title="Knowledge graph"
  loading="lazy"
  style={{position:"fixed",right:"18px",bottom:"18px",width:"320px",height:"340px",border:0,borderRadius:"14px",boxShadow:"0 6px 28px rgba(0,0,0,0.38)",zIndex:50,background:"#0f1117"}}
/>
